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  1. Computer Science

Graphics

hashtag
Books

  • 3D Game Shaders For Beginnersarrow-up-right

  • A Primer on Bézier Curvesarrow-up-right

  • Computer Graphics from Scratcharrow-up-right by Gabriel Gambetta

  • GPU Performance for Game Artistsarrow-up-right by Keith O’Conor

  • I Am Graphics And So Can Youarrow-up-right - a series of blog posts about implementing a Vulkan renderer for Doom 3 by Dustin H. Land

  • Learn Computer Graphics From Scratcharrow-up-right

  • Learn OpenGLarrow-up-right by Joey de Vries

  • NVIDIA Vulkan Ray Tracing Tutorialsarrow-up-right

  • Probability Theory for Physically Based Rendering by Jacco Bikker

    • Part 1arrow-up-right

    • Part 2arrow-up-right

  • Ray Tracing Gemsarrow-up-right by Eric Haines and Tomas Akenine-Möller

  • Ray Tracing Gems IIarrow-up-right by Adam Marrs, Peter Shirley, and Ingo Wald

  • Ray Tracing in One Weekend: The Book Seriesarrow-up-right by Peter Shirley

  • The Book of Shadersarrow-up-right by Patricio Gonzalez Vivo and Jen Lowe

  • Vulkan Guidearrow-up-right

  • Vulkan Raytracing Tutorialsarrow-up-right

  • Vulkan Tutorialarrow-up-right by Alexander Overvoorde

  • WebGL2 Fundamentalsarrow-up-right

PreviousCompilers and Interpreterschevron-leftNextData Visualizationchevron-right

Last updated 4 years ago