Graphics
Books
Computer Graphics from Scratch by Gabriel Gambetta
GPU Performance for Game Artists by Keith O’Conor
I Am Graphics And So Can You - a series of blog posts about implementing a Vulkan renderer for Doom 3 by Dustin H. Land
Learn OpenGL by Joey de Vries
Ray Tracing Gems by Eric Haines and Tomas Akenine-Möller
Ray Tracing Gems II by Adam Marrs, Peter Shirley, and Ingo Wald
Ray Tracing in One Weekend: The Book Series by Peter Shirley
The Book of Shaders by Patricio Gonzalez Vivo and Jen Lowe
Vulkan Tutorial by Alexander Overvoorde
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